![]() ![]() ![]() The autosofts run on all slaved drones at once, except where: Sharing is the number of autosofts that can be simultaneously run on slaved drones. Noise Reduction is a direct reduction in the Noise Penalty. Also like cyberdecks, RCCs can be upgraded. The two attributes - Noise Reduction and Sharing - are set when the device is booted, and in total cannot exceed the RCC Device Rating. RCCs can be used to reduce Noise and/or improve Sharing. The RCC's Data Processing attribute is used for VR initiative and is the Command test Limit on the RCC. Trolls get an additional 3 points of armor.Similar to a cyberdeck, the RCC is used primarily as the master device for slaved drones. If your armor is not listed there, contact the GM to find a comparable armor value from among the pre-mades. □ See page 206 to find out how many units of armor your character should have. Condition MonitorsĬopy your condition monitors over from 5E as they are. □ See Essence Effects on page 66 to find out what penalty to fill in alongside Essence. Once you've completed your Shadow Amps (see ← left), recompute your Essence as deductions from 6 based on the effects of those Shadow Amps. Copy the range modifiers from a similar weapon on the reference above. If weapons you're porting over aren't on the list, modify them thusly: Reduce melee damage to ( Strength / 2). If you have those, copy them over directly. □ See page 206 for a list of some weapons. If you have more, choose carefully which you bring into Anarchy and ignore the rest. You can only have 6 weapons (plus Unarmed). Characters with Resonance > 0 are Emerged. Awakened / EmergedĬharacters with Magic > 0 are Awakened. □ See Shadowrun: Anarchy Quick Reference - Qualities. Focus on your unique contacts.īring over two positive qualities and one negative quality. Avoid copying contacts that are shared universally by the whole party - these are basically shared or common contacts whom you have a lot of latitude to contact. Transfer your most important gear and contacts over. □ See Shadowrun: Anarchy Quick Reference - Shadow Amps. If you've got some Augmentation, Spell, Power, or whatever that's not on the list then contact the GM to cook up some suitable text for the Shadow Amp you want. □ See page 202 for more information on pre-made Shadow Amps. Everything else will just have to wait until the next 5E mission. For each character related thing that 5E says there's a rule for, Anarchy says there's a Shadow Amp for that.įirst off, you can only have 6 Shadow Amps. Shadow AmpsĪnarchy introduces the concept of Shadow Amps as the kitchen sink solution to a lot of the variety and complexity of 5E. If multiple 5E skills map to the same Anarchy skill, take the highest 5E skill as a base, then add the sum of the others divided by three. 5E Gymnastics becomes Anarchy Athletics). If a 5E skill does not exist in the Anarchy skill catalog, use the nearest matching skill (e.g. □ See Shadowrun: Anarchy Quick Reference - Skills & Attributes. Transfer all skill ratings over exactly as recorded on your 5E character sheet. ![]() Instead, you may note that you have extra skill points to allocate to skills associated with that attribute. ![]() If increasing attributes in this way would violate the racial maximum for that attribute, do not increase the attribute. For every two points (round down) Resonance is higher than Logic, increase Logic by 1. That point is lost.įor every two points (round down) Magic is higher than Willpower, increase Willpower by 1. For every two points (round down) Intuition is higher than Logic, increase Logic by 1. For every two points (round down) Reaction is higher than Agility, increase Agility by 1. Copy these over directly.įor every two points (round down) Body is higher than Strength, increase Strength by 1. Anarchy only uses 6 attributes: Strength, Agility, Willpower, Logic, Charisma, and Edge. ![]()
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